Just when we were thinking about how long it had been since the last 360 vs. PS3 debacle, The Wheelman’s Executive Producer Shaun Himmerick has come along to save the day.
When asked by ThisXboxLife.com what it had been like to develop simultaneously for Xbox 360 and PS3, Himmerick replied:
“The politically incorrect answer is that the PS3 is a huge pain in the ass. Anyone making a game, if you’re going to make it for both [360 and PS3], just lead on the PS3 because if it works on the PS3 it’ll work on 360.”
“The easiest way to look at it is, the 360 has one big chunk of memory, but the PS3 has two chunks of memory that in total are the same size as the Xbox, but because they’re split you can’t share memory the same way. That will bite you in the ass, and it bit us in the ass bad.
“We had to play catch up on the PS3 because of the memory constraints and how it renders, how it processes is just different. And it’s harder on the PS3. The Xbox is just like a dumb PC, which is great because it’s easier to build a game on a PC.”
As Gordon Ramsay would say, “Ding ding, round f**king two!”
Check out the rest of the hour-long interview with Himmerick over at ThisXboxLife.com.
The Wheelman ships on Xbox 360, PlayStation 3 and PC next month. And by the sound of it, it might be better on Xbox 360.