REVIEW

[30 Apr 2014 | 4 Comments]
Tower of Guns

You are in a tower, you have a gun and you shoot things. Handily, all the clues are right there in the name. This is a roguelike FPS, intended to be played in short bursts as you try to ascend further up the tower for… reasons. Read the full story »

REVIEW

[16 Apr 2014 | 7 Comments]
Strike Suit Zero

The long awaited result of a Kickstarter project, Born Ready Games’ Strike Suit Zero seeks to revive the classic space combat sim, whilst adding enough new ideas to come off as more than just a nostalgic novelty. By shifting the focus to the wider conflicts that surround you, the game largely succeeds in engulfing you in the minutiae of combat whilst encouraging tactical variety throughout the game’s focused single player campaign.
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REVIEW

[11 Apr 2014 | 6 Comments]
Dark Souls 2

As the last major release without a next-gen version plan, Dark Souls II stands in the position as the standard bearer for the last hurrah of the Xbox 360 and PS3. Let’s just take a second to reflect on the trends and aspirations that have been emphasised within the gaming industry over the last eight or nine years: cinematic storytelling with well-developed characters; increasingly accessible gameplay, with extended tutorials nearly ubiquitous; life-like graphics that have easily spanned the uncanny valley; and highly socialised multiplayer. Once you consider that, it’s odd for Dark Souls II to sit in that position of prominence at the end of the console generation that featured those characteristics so conspicuously, because Dark Souls II has none of them.
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REVIEW

[11 Apr 2014 | 57 Comments]
Final Fantasy X/X-2 HD

Reviewing a re-released game requires two lines of thought – determining whether it is a sufficient improvement upon the original for those who have played it once to revisit it, and whether it holds up as a game for new players to return to. The HD versions of Final Fantasy X and Final Fantasy X-2, released recently, are particularly faithful ports of expansive, ambitious games which, while not changing many features add some value over a straight remake. Most notably, the remakes use the “International” versions of both games – the definitive versions, which contain more features and several balance changes.
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REVIEW

[11 Apr 2014 | One Comment]
Yoshi’s New Island

Gus Van Sant’s shot-for-shot remake of Psycho may be one of the more pointless endeavours in recent cinema history, but thanks to its provocative concept the film did perhaps unintentionally prove that, however faithful an attempt to copy an artistic template is, a certain ungraspable genius will always appear to lie frustratingly beyond the surface of most great works – separate from basic inspiration, far removed from workmanlike technical efficiency, out of the grasp of most talents.
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