REVIEW

[12 Aug 2014 | No Comments]
Eighty Days

The rise of mobile gaming and the re-popularisation of the visual novel/management simulator via games such as Sunrider and Long Live the Queen has brought with it a number of solid entries in the genre, but few really capitalise on what computer games can offer the genre. Simply reproducing a gamebook is one thing, but what a piece of software can do is add vastly more options and statistic-tracking while keeping the player’s experience unchanged. Recent mobile release Eighty Days is a good example of this; it is a very pure choose-your-own-adventure experience but one which has depth and variety beyond many examples that add significant depth and interest to keep the player returning. Read the full story »

REVIEW

[11 Aug 2014 | 3 Comments]
Sacred 3

Sacred is nothing. Read the full story »

REVIEW

[26 Jul 2014 | 2 Comments]
Mario Kart 8

It’s difficult to sum up an experience like the pure joy of playing a new Mario Kart game for the first time. I have quite a personal relationship with the series, having played most of the different versions all through my childhood and up to the present day. It’s a series I have come back to again and again, especially now I finally own a version of every iteration. There will be a retrospective of the series here in the coming months, but you’re not here for that. You want to know about Mario Kart 8; the latest of the series and possibly the best. Read the full story »

REVIEW

[18 Jul 2014 | 2 Comments]
Mountain

Mountain is a “game” with air-quotes in full force. It’s an interesting idea, but I don’t know if it’s one that actually works. As the self-proclaimed “art wanker” and “filthy casual” of the D+Pad Magazine stable this is a game which should appeal to me an elements really do try to, but it doesn’t quite get it right. Read the full story »

REVIEW

[16 Jul 2014 | 2 Comments]
Strider

Strider, the 2014 update of the established series of the same name, is a largely unremarkable and unpolished exploration platformer in the vein of Super Metroid. It has several strong features, but at the same time they feel underdeveloped and are rarely used in ways which innovate the genre. Read the full story »