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The 2nd Super Robot Wars OG


20:1209/01/2013Posted by Raymond Webster5 Comments

2nd OG has a refreshingly well-balanced difficulty curve; playing the game relatively capably will allow a player to make good progress, with the in-mission difficulty adjusting according to how many “SR Points” they can get (awarded for completing missions under certain conditions or destroying bosses which are supposed to be avoided) and increased difficulty giving more experience and money per mission. What is more, there are very few, if any, completely worthless units; even the weakest generally have some value in being used as healers or support units. As a result, the player never feels penalised for using their favourites – although it is worth noting that a number of missions specify which units must be used and can be very difficult if those have been neglected. The game provides for this however; mandatory units are highlighted before the next level begins to remind a player to upgrade them and failing a mission allows the player to keep all their money and experience (but lose the SR Point for the level). There are also far fewer (in comparison with some series entries) missions where it is possible to completely stall out and render the game unwinnable; only a few bosses recover health (which can, when combined with the limited resources available to the player, lead to them failing a mission as they cannot harm the enemy).

In terms of graphics and soundtrack, the game is hard to fault; the sprites on a 3D background are highly detailed and the missions now have 3D maps and animated models for units rather than static ones as PS2 entries in the series used. The majority of cutscenes are still text and static images, simply to account for the number of them required (at least two for each mission over two 40-mission or so campaigns as well as the shared missions), but this is not a major criticism. However, while the mechanical designs and attack animations are all top-notch, a good number of the character animations are going to be inherently divisive in how sexed-up they are; much of the sex-appeal in the game has been toned down from past games but it is still ultimately a defining feature of the series.

Overall, 2nd OG is a very polished and fun game, a good refinement of a long-running series and a strong debut on the PS3. It stands well enough alone and has intuitive enough controls and mechanics to be a good game for importers, and for diehard Super Robot Wars fans it is among the best entries in the series after the slightly disappointing 2nd Super Robot Wars Z: Regeneration Chapter. A player not familiar with Japanese loses out somewhat in the game’s humour and characterisation moments, but the plot is simple enough to follow by context and visuals for the most part that this does not count too strongly against it. As a result, it comes highly recommended for fans of strategy RPGs, those gamers who never really stopped wondering which superhero was strongest and anyone who likes anime. Absolute diehards can also consider the deluxe editions, which for a fairly staggering price offer the game as well as bonuses like a model kit and the The Inspectors animated series on Bluray.

The 2nd Super Robot Wars OG was reviewed on PlayStation 3; game purchased by D+PAD Magazine

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