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REVIEW

[18 Jul 2014 | No Comments]
Mountain

Mountain is a “game” with air-quotes in full force. It’s an interesting idea, but I don’t know if it’s one that actually works. As the self-proclaimed “art wanker” and “filthy casual” of the D+Pad Magazine stable this is a game which should appeal to me an elements really do try to, but it doesn’t quite get it right. Read the full story »

REVIEW

[16 Jul 2014 | No Comments]
Strider

Strider, the 2014 update of the established series of the same name, is a largely unremarkable and unpolished exploration platformer in the vein of Super Metroid. It has several strong features, but at the same time they feel underdeveloped and are rarely used in ways which innovate the genre. Read the full story »

REVIEW

[16 Jul 2014 | No Comments]
The Wolf Among Us

Now that the first season of Telltale’s adaptation of the Fables graphic novel is finally complete, I wanted to write a follow up to the initial review of episodes 1 and 2 that ran a few months back on the site and take a view on the series as a whole. So did the story manage to maintain the early momentum? And were Telltale able to stick the landing? Read the full story »

REVIEW

[7 Jul 2014 | No Comments]
Monument Valley

The world is wrong. Some kind of disaster has taken place and as Princess Ida, you have to navigate a land of broken towers to find your way to forgiveness. Read the full story »

REVIEW

[7 Jul 2014 | No Comments]
Transistor

Transistor, Supergiant Games’ follow-up to the hugely acclaimed Bastion, can be seen as a refinement of its predecessor; it is a similar isometric action-RPG, with similar mechanics, challenge rooms, modular upgrades and difficulty mods. It even has a similar aesthetic/narrative design, with an omnipresent narrator making up for a mute protagonist. Yet calling it a simple science-fiction themed refinement of Bastion’s theme is underselling it significantly; it is a more ambitious, more tactical and much more challenging title. Read the full story »